
Pearce" # *) Always CC the Git mailing list: # case "$COMP_WORDBREAKS" in *:*) : great *) COMP_WORDBREAKS="$COMP_WORDBREAKS:" esac # _gitdir accepts 0 or 1 arguments (i.e., location) # returns location of. # To submit patches: # *) Read Documentation/SubmittingPatches # *) Send all patches to the current maintainer: # "Shawn O.

Once you have # set GIT_PS1_SHOWUPSTREAM, you can override it on a # per-repository basis by setting the bash.showUpstream config # variable. You can further control # behaviour by setting GIT_PS1_SHOWUPSTREAM to a space-separated # list of values: # verbose show number of commits ahead/behind (+/-) upstream # legacy don't use the '-count' option available in recent # versions of git-rev-list # git always compare HEAD to # svn always compare HEAD to your SVN upstream # By default, _git_ps1 will compare HEAD to your SVN upstream # if it can find one, or otherwise. A "" indicates you are ahead, and "" # indicates you have diverged. Make sure trainer version matches game version and distribution. Right click and choose 'Run as Administrator' on trainer and game. Temporarily disable/uninstall all antivirus, firewall and other security software. # If you would like to see the difference between HEAD and its # upstream, set GIT_PS1_SHOWUPSTREAM="auto". These steps resolve 99 of all trainer issues. If there're # untracked files, then a '%' will be shown next to the branch name. # If you would like to see if there're untracked files, then you can # set GIT_PS1_SHOWUNTRACKEDFILES to a nonempty value. If something is stashed, # then a '$' will be shown next to the branch name. # You can also see if currently something is stashed, by setting # GIT_PS1_SHOWSTASHSTATE to a nonempty value. You can configure this per-repository # with the bash.showDirtyState variable, which defaults to true # once GIT_PS1_SHOWDIRTYSTATE is enabled. # In addition, if you set GIT_PS1_SHOWDIRTYSTATE to a nonempty # value, unstaged (*) and staged (+) changes will be shown next # to the branch name. The %s token will be # the name of the current branch. bashrc: # source ~/.git-completion.sh # 3) Consider changing your PS1 to also show the current branch: # \W$(_git_ps1 " (%s)")]\$ ' # The argument to _git_ps1 will be displayed only if you # are currently in a git repository. git/remotes file names # *) git 'subcommands' # *) tree paths within 'ref:path/to/file' expressions # *) common -long-options # To use these routines: # 1) Copy this file to somewhere (e.g.

# The contained completion routines provide support for completing: # *) local and remote branch names # *) local and remote tag names # *). # Distributed under the GNU General Public License, version 2.0. I would probably recommend just using the in-game editor to create a dummy file for your game mode, and then copyingthe contents from one of the games built-in game modes to use as a basis for editing. Pearce # Conceptually based on gitcompletion (). Ah, indeed, I use notepad++ for editing /searching the files as well. GitHub - questionmark1122/cnn10: #!bash # bash completion support for core Git.
